

- #FP64 SOFTWARE EMULATION HOW TO#
- #FP64 SOFTWARE EMULATION MANUAL#
- #FP64 SOFTWARE EMULATION FULL#
- #FP64 SOFTWARE EMULATION PC#
#FP64 SOFTWARE EMULATION HOW TO#
Installing the Nintendo 64 Development Kit - How to install the Nintendo 64 Software Development Kit under Windows 2000 and 98SE and build sample code.RSP - Detailed RSP documentation in the r64emu emulator repository.Microcode from source - How to compile microcode from source.cen64#58 - A cen64 issue comment summarizing the boot process.64DD-schematics - Schematics for the Nintendo 64 Disk Drive (N64DD).64DD wiki - Documentation on 64DD hardware, disks, and related cartridges.- Nintendo 64DD documentation, emulators, homebrew, and tools.Hack64 - A variety of documentation on RCP data structures, compression, assembly, and more.Accessory Reference - Guide on how to communicate with the Transfer Pak and Rumble Pak.N64 ROM Formats Explained - Details the three commonly encountered Nintendo 64 ROM formats (use Big Endian/.z64).N64 ROM Formats - A short N64 ROM format quick reference sheet.dragonminded N64DEV - libdragon usage, Windows and Linux toolchains, and RCP documentation.Console Protocols - Nintendo 64 hardware info, memory map, PIF boot stage reference, and JoyBus I/O documentation.
#FP64 SOFTWARE EMULATION MANUAL#
NEC VR4300 CPU Manual N64dev - The manual for the NEC VR4300 CPU used by the Nintendo 64.N64brew Wiki - The N64brew community wiki.Nintendo 64 Architecture - An overview of the console architecture.Ultra64 - An absolute wealth of documentation including official development manuals, as well as SDK downloads and reference material.N64 Developers on Twitter - A Twitter list of Nintendo 64 developers and enthusiasts./r/N64Homebrew - The N64Homebrew subreddit.#n64dev on EFnet - Nintendo 64 development IRC channel on EFnet.Discord64 - Nintendo 64 emulation and homebrew chat on Discord.N64brew - Nintendo 64 homebrew chat on Discord.The Series6XT GPU inside the iPad Air 2 performs surprisingly well, keeping up with Nvidia’s much-lauded Tegra K1 - assuming the Series7XT delivers as promised, it should put PowerVR licensees like Apple in very good stead.A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more! Contents
#FP64 SOFTWARE EMULATION PC#
This makes sense, given how it’s only been less than a year since Series6XT was announced, and the mobile market - like the PC market - is now very much about evolutionary updates, rather than revolutionary changes that generally upset developers and break compatibility. Overall, it sounds like the Series7XT is mostly just a refined version of the Series6XT, with the addition of some juicy new hardware features (tessellation, virtualization, FP64 for supercomputing). (At this point, all of Imagination’s claims are based on software-based emulation of the design - which is how every chip designer tests and verifies a new design before going through the very expensive and time-consuming tape-out process.) I’m not entirely sure how Imagination Technologies squeezed another 60% out of much the same USC design I guess we’ll have to wait until we actually get our hands on some hardware to see how the performance claims stand up. As of the A8X SoC (iPad Air 2), the six-cluster PowerVR GX6650 is just about neck-and-neck with the Kepler-based GPU inside Nvidia’s Tegra K1 SoC. Imagination Technologies, a fabless chip designer based in England, is mostly known for its PowerVR brand of GPUs, which have powered Apple’s SoCs since the A4 (the iPhone 4/original iPad). Now, almost every cellular device in the world has a Qualcomm chip inside it - and almost every mobile device uses a CPU licensed from ARM Holdings. For the longest time, these companies were the designers of obscure, low-power chips for embedded solutions and other non-sexy products - and then, with the popularization of the smartphone in 2007, everything changed very quickly. Imagination Technologies, much like Qualcomm, ARM Holdings, and other players in the mobile space, have had an utterly crazy few years.
#FP64 SOFTWARE EMULATION FULL#
There’s also full support for the Android Extension Pack, a new feature in Android 5.0 Lollipop (for supported GPUs) that brings hardware tessellation, ASTC texture compression, and other neat “desktop-class” graphics features. The top-end Series7XT GT7900 will feature 16 clusters (somewhat equivalent to a GPU “core”), for a total of 512 ALUs and peak theoretical performance above 1 teraflop - or around the same as an Nvidia GTX 750.

Imagination is claiming a performance boost of 60% over its Series6 GPUs, clock for clock, which for a single 12-month generational leap is pretty darn impressive. Imagination Technologies has detailed its next-gen PowerVR Series7 GPUs - and boy are they beastly.
